The Cartel's predecessor, Bound in Blood, employs a sub-HD rendering resolution on the PS3: 1152圆40 upscaled to 720p, while a cropped 1280圆72 is present on the 360, framed by borders. The most obvious technological changes appear to be how the rendering load is handled on both versions of the game, in combination with a boost in native resolution: it's a noticeable improvement over the last Call of Juarez, as the requisite head-to-head video and comparison gallery reveal. The Cartel's less urban areas still show promise though: not only are rural environments more lushly detailed with the use of some pleasing effects (such as light shafts beaming through the trees), but the artwork also does a much better job of standing out from the pack of competing first person shooters. There's a real feeling that the rendering technology doesn't get the opportunity to play up to its strengths in the new locale: in previous Juarez outings, Chrome has consistently delivered detailed landscapes with accompanying long range vistas but the urban setting of the new game doesn't seem to make the most of the engine's capabilities. It's quite a surprise to see a lack of progress on Techland's part with regards to the overall look of the game, especially since The Cartel is running on the new, more technologically advanced Chrome Engine 5. Unfortunately, things haven't quite gone to plan: moving away from the Old West has simply made Call of Juarez look like many other middle of the road "urban" shooters, while the solid nature of the visuals in the last two titles seems to have been compromised somewhat as a result of some bland art design choices that don't seem to entirely suit the series' bespoke engine tech.
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There's a real sense here that the studio is looking to expand the reach of the franchise, not only with the change of locale but also in the implementation of crowd-pleasing features such as full co-operative online play - up to three players work together through the campaign, adding a more social and tactical approach to the straightforward bursts of FPS action.
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The series has turned its back on the era of the cowboy, relocating the first person shooter action to modern day Los Angeles, opening up a whole new world of high calibre weaponry, vehicles and more densely packed environments. Developer Techland has taken something of a gamble with new offering Call of Juarez: The Cartel.